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Almost all of the materials of your movie — video footage, music and audio files, and many specialized resources such as transitions and effects — originate as assets in the Library. The Library uses watchfolders for keeping up automatically with the changing population of media files on your system.
On the watchfolders page of the Pinnacle Studio Setup control panel, enter the names of your media directories, especially those that you update frequently. Thereafter the Library will scan those directories regularly for changes, and update itself as needed. Main view: When you click the Library tab, the Library takes over the main window.
The primary purpose of the compact view is to allow assets to be brought into a movie or disc project from the Library by drag-and-drop. The main view of the Library consists of navigation controls for exploring the catalog structure left and a browser for examining and selecting assets right.
When used from the main view of the Library, the Player opens in a separate window. When the compact Library is used, an embedded version of the Player appears in the same window. Previewing a Library video asset in the resizable Player window, with full transport controls including a shuttle wheel. You can work in the main window while the pop-up Player is open. For comprehensive coverage of the Library and its uses, please see Chapter 2: The Library.
The next step The next step, once you know your way around the Library and have made any changes needed to the default set-up, is to start creating a movie. There are two ways to go about this. The usual way: If you want to exert detailed control over the way media assets are used in your production, you will usually start building your movie or disc project from scratch in one of the two project editors.
These are described below. The easiest way: For ultra-quick results, the Library offers another way. Clicking the SmartSlide or SmartMovie tools at the bottom of the Library main view opens an extra tray of controls. With either of Chapter 1: Using Pinnacle Studio 5 Page 18 these you select some visual media assets to serve as the basis of the project, choose music for a soundtrack, and make a handful of other customizations.
Then the software takes over, automatically generating a full-scale Pinnacle Studio project containing the media and options requested. You can export the project immediately, or edit it further by hand as you choose. If you are working on a disc production specifically, you can immediately start work in the Disc Editor, which is just like the Movie Editor but has extra tools for creating and setting up DVD menus.
The Disc Editor is described in Chapter 9: Disc projects. Once your movie is completed, you can export it to the Disc Editor and add the menus. The Movie Editor and the Disc Editor exist side-by-side, but apart from the export feature just mentioned, they do not interact.
If you want, you can have a regular movie project and a disc project loaded simultaneously, and switch from one to another at will. In both the Movie Editor and the Disc Editor, a multitrack timeline occupies the lower part of the display. Timeline editing, a central activity in project authoring, is covered in detail in Chapter 3: The Movie Editor. The media editors Additional windows are often needed for working with particular types of media. In general, you can open an editor window appropriate to any asset or clip by double-clicking the item.
Corrections from the Library: The editors for the standard media types of video, photo and audio are particularly important. When invoked from the Library by double-clicking an asset , each of these editors provides a suite of correction tools appropriate to its media type.
These tools can be applied directly to Library assets in order to remove camera shake from video, trim unwanted material from a photo, or suppress audio hiss, to give just a few examples.
When a correction is applied to a Library asset, the media file is not modified. Instead the correction parameters are saved in the Library database. They can be altered at any time, or removed, as your needs dictate. The corrections you make in the Library are brought with the asset when you add it to your timeline as a clip.
Corrections from the timeline: When you open one of the standard media editors by double-clicking a timeline clip, the correction tools Chapter 1: Using Pinnacle Studio 7 Page 20 are again available, but in this context they apply only to the clip in the project, not to the underlying Library asset. Transitions let you punctuate the passage of one clip to the next with anything from a barely perceptible dissolve to an audienceawakening flare.
Effects range from the practical Brightness and contrast to the theatrical Fractal fire. They can be animated with keyframed parameters to any degree of complexity, providing innumerable ways to add creative interest to your productions. Some effects are particularly designed for 3D material, and it is even possible to give a 3D appearance to 2D footage using the S3D depth control. Pan-and-zoom: The Photo Editor provides one more tool, pan-andzoom, of its own.
Like the effects just discussed, pan-and-zoom can be animated with keyframes to create any desired combination of simulated pan and zoom camera moves within the boundaries of a single photo. The Correction tools, and the media editors in general, are the subject of Chapter 4: Media editing: Corrections. The effects, and the pan-and-zoom tool, are described in Chapter 5: Media editing: Effects. The Player The Player is a preview screen in which you can examine Library media, play back your movie project, work on disc menus, and much more.
In each window or context in which it is used, the Player exhibits somewhat different controls. The various stereoscopic 3D viewing modes are discussed on page Pinnacle Studio Projects The movies and discs that you create in Pinnacle Studio are distilled from the projects that you build on the timeline of the Movie Editor or the Disc Editor.
To manage projects, Studio must keep track of everything that goes onto your timeline, and all the editing decisions you make with regard to trimming, adding effects, and much more. Much of this information is stored in the project file, which is in axp Studio Movie format. In order to conserve hard drive space when dealing with files that can be very large, the project file does not include the media items in your movie.
For these, only their location in the Library is stored. It may be the only one you need. Sometimes, however, it is convenient to have all the resources recruited for a project gathered into a single, manageable unit for hassle-free archiving, file transfer or upload. This is the purpose of an alternative file format, the axx Studio Project Package , which contains in a single file all the materials your project uses, including media items.
Of necessity, files in this format are considerably larger than standard project files. Studio seamlessly unpacks the project, creates a new Library entry for the unpacked version, and opens it for editing. While the viewer groups files under their physical storage locations such as hard drives, the Library groups Chapter 2: The Library 11 Page 24 assets under their type — video, photo, and so on.
In other respects, the tree view concept for accessing subgroups of assets is virtually identical and should feel immediately familiar. In addition to audio, photo and video files in standard formats, the Library includes specialized auxiliary media like titles and disc menus. They are found, along with transitions, filters and other effects, in the main category called Creative Elements. The Library can easily manage large media holdings such as are often found nowadays even on a home system.
All of the dozens of media file types usable in Pinnacle Studio can be browsed, organized and previewed within its integrated interface. Assets are displayed either as icons or text records within collapsible folders that stack up in the Library Browser.
Adding assets to a project Two views of the Library are found in Pinnacle Studio. The Main view takes over the application window when you click the Organize tab. It uses the full available space to provide as much information as possible. To open the Main Library view, click the Organize tab at the top of the Pinnacle Studio application window. The Compact view of the Library is a panel, either docked as in the Movie and Disc project editors or floating as in the Title Editor.
The Compact view retains the full functionality of the Library. Its 12 Pinnacle Studio Page 25 primary purpose is to allow you to bring Library assets into a movie or disc project with drag and drop. The current set of Library tabs, and the contents of the Browser, are common to all views of the Library.
For instance, if you are browsing in a particular folder of disc menus in the Main view, that same folder will be open in the Compact view if you now switch to the Movie Editor.
Correcting media files With regard to technical quality, media files are not all created equal. Occasionally, you do come across the perfect photo, clip, or sound effect. More often, though, the photo needs cropping, the video is shaky, or the sound starts with an annoying hiss. Often, however, an even better solution is to apply the correction to the Library asset itself, before adding it to a project.
That way, any production using the asset will start with the corrected version, not the unsatisfactory original. Such corrections can quickly be made by opening media editors from the Library.
The file underlying the corrected asset is not modified: instead, the correction parameters are stored in the Library database and reapplied whenever the item is displayed or used.
Instant gratification: SmartSlide and SmartMovie In addition to the core functions mentioned so far, the Library offers a matching pair of tools for automatically constructing a complete project using media resources you specify. Just select some photos or video sequences, enter a few settings, and start. You can output the project Studio generates without further modification, or refine it with manual editing as you prefer.
What exactly does the Library contain? The full range of assets that you can draw on for your projects is summarized by the four main branches of the Asset Tree. Each branch is further divided into more specialized subsections. The All Media branch contains the standard media files on your system in subsections named Photos, Video, and Audio.
Many standard file types are supported. The purpose of the fourth subsection, Missing media, is described below. You can open a project right from the Library and begin editing it, or you can add it to the timeline of another project to serve as an ordinary clip.
Collections are custom groupings of Library media. The more time you spend on media management, the more you will probably use Collections. They can serve as temporary holding places while you work, or for classifying and setting aside media for later use.
Collections may be automatically generated, but most are user defined. Hierarchically-organized Collections are also supported. The top-level Collections in the hierarchy are used as subsections of the Collections branch. The Creative Elements branch is shown open in the illustration at right, revealing its subsections. Each is either a type of special effect Effects and Transitions , or a special media type.
Ready-to-use, royalty-free collections of all seven types are included with Pinnacle Studio. Rather, it keeps track of their names, locations and properties in an internal database. The information stored also includes any tags and ratings with which you have annotated particular items, and the parameters of any correction filters you have applied.
The database The files that make up the Library database are stored in a folder with single-user rather than shared access rights under Microsoft Windows. If Pinnacle Studio is used on your computer by multiple users with individual log-ins, a separate Library will be created for each. Missing media Operations like adding, removing and renaming a Library asset are database operations that have no effect on the media file itself.
When you remove an asset from the Library, an option on the confirmation dialog box does let you go one step further and delete the actual file as well, but the option is off by default — you have to specifically request the action. By the same token, when you delete or move an asset file in Windows Explorer or another application outside of Pinnacle Studio, the database record of the file continues to exist.
If the file still exists, but has simply been moved to another folder or device, relinking it to the Library is easy. The Asset Tree is described below page Location tabs Editing a video project involves coordinating the various media and other assets at your disposal.
Like a web browser that uses a row of tabs to allow flipping effortlessly amongst multiple open web sites, the Library lets you create and configure location tabs as you work. The tabs provide direct access to each of the various locations in which you are currently working. Here three tabs give access to media required by different parts of a disc project.
The mouse pointer is poised to create a new tab. To close a tab, click the x icon to the right of the tab caption. To set the location of the current tab, click a name in the Asset Tree. Changes you make to viewing and filtering options while the tab is active are retained between accesses. When you select a location in the Navigator, the folder name appears on the caption of the active location tab, and its contents are displayed in the neighboring Browser.
In the Main Library, shown here, the Navigator occupies the lefthand pane of the workspace. The Group By menu The header line of the All media branch offers a small dropdown menu of options to control how the groupings within each subsection of the branch are created. When you group by folder the default , the folder structure corresponds to actual directories on Chapter 2: The Library 17 Page 30 your hard drive, flash drive, or other file-system device.
Some standard folders are included by default; you can add others at will using the watchfolder system. Grouping by folder is shown in the Main Library illustration above.
When you use another grouping, by rating, by date or by file type, exactly the same asset files are listed within each subsection as with the by folder grouping. Grouping by rating, for example, divides each subsection into six virtual folders.
In the inset illustration above, the Photos subsection of the All Media branch is shown grouped by file type. The bottom-level folders in the Navigator are displayed in the Browser right. The add collection button The Collections branch does not exhibit a group by menu. Inside a Collection, any asset can rub shoulders with any other. One special Collection, with the name Latest import, is automatically updated after each import operation to display the media added. Immediately after importing, you can turn to this Collection and start working with the new material.
Another automatically-generated Collection is Latest Smart Creation, which stores the media you selected for your most recent SmartSlide or SmartMovie production. Chapter 2: The Library 19 Page 32 Collection operations To create a new Collection, click the icon in the header line of the Collections branch and enter a name in the provided text field.
Complete the process by pressing Enter. Drag and drop: Collections can be organized in the Navigator with the mouse. A dragged Collection becomes a subcollection when dropped upon another. Displaying collected assets Clicking the name of a Collection causes it to be displayed in the Browser.
There is one important difference between the Browser view of Collections and those of all other categories: the media assets in any subcollections are visually merged with those of the selected Collection, but not subgrouped.
Operations on collected assets These operations can be performed from the context menu of any Collection item. To act on a group of items, first select them with the mouse using Ctrl-click and Shift-click for multiple selections as needed or by dragging out a frame around the items. Then rightclick within the selection to access the context menu.
Alternatively, drag the selection onto the target Collection. Remove from Collection: The Remove command removes the item or items from the Collection. As usual with the Library, the underlying media items involved are not affected, so removing a video or other item from a Collection in the Library does not delete it from other Library locations. Managing Library assets Media and other assets find their way into the Library in several ways.
For instance, the original contents of the Creative Elements branch of the Library are installed with Pinnacle Studio.
The Library automatically discovers some assets on your system by regularly scanning Windows-standard media locations. These are set up on Pinnacle Studio installation as watchfolders. Media files in these locations will automatically be brought into the Library. You can add your own watchfolders see below , and they will be automatically updated, too.
Watchfolders Watchfolders are directories on your computer that Pinnacle Studio monitors. If you add media files such as video clips to a watchfolder, or one of its subfolders, they automatically become part of the Library. Updating occurs each time the application is launched and while the application is running. Watchfolders are set up on the Watchfolders page of the Setup control panel. Please see Chapter Setup for more information.
Chapter 2: The Library 21 Page 34 Importing If you need to import a large amount or variety of media, or to import from analog media such as VHS tape, click the Import button near the top of the application window to open the Importer.
See Chapter The Importer for full information. Quick import The Quick Import button at the top left of the Library opens a Windows file dialog for fast import of files from a hard drive or other local storage. New folders in the corresponding media categories photos, video, audio and projects are created for the files specified. In addition, the imported items are included in the Last Import Collection.
Collections were described earlier in this chapter, on page Direct import via drag and drop To select and import items in one step, use drag-and-drop from Windows Explorer or the desktop into the Browser. For other exporting options, use the Exporter instead, by selecting the asset and clicking the Export tab at the top of the window. See Chapter The Exporter for full information. To store a Library asset on a disc, select Burn Disc on the context menu.
You can burn just the file, or a disc image if you have made one. If you select multiple assets, and then select Burn Disc, all of the assets will appear on the Burn files to disc dialog.
More assets can be added by clicking the File icon and browsing. You can also delete files from the list before burning. A dialog window will open for creating an account or logging in. The upload operation does not modify your files, but simply copies them to Box — that is, to your personal storage area on Box. Removing items from the Library To remove an item from the Library, or a selection containing multiple items, choose Delete selected from the context menu or press the Delete key.
A confirmation dialog lets you approve the list of media files to be removed from the Library database. By default, the files themselves will not be affected, but the Remove from library and delete option lets you delete the files too, if desired. Be careful, as this command works on all kinds of Library assets, including your Pinnacle Studio projects if any of those are selected.
When all the files in a folder are removed, the Library hides the folder as well. Chapter 2: The Library 23 Page 36 You may also remove a folder and all the assets it contains from the Library when removing the folder from the watchfolders list.
However, this is not automatic and you will be asked if you want to keep your current assets listed in the Library, but still stop monitoring the location.
The items are displayed either as a list of text records or as a grid of icons. Visual asset types use thumbnail images for their icons; other types use graphic symbols. The Library would not be much help if the Browser displayed all its assets at once.
The info button, available in the main Library only, toggles the display of a panel across the bottom of the Browser pane where details about the current asset are displayed, such as its caption, file name, rating, and any tags or comments associated with it.
The information may be edited, and for some assets, you can also open the corrections tools by clicking the gear icon on the top left corner of the pane. The scenes view button applies to video assets only.
While this button is active, items in the Browser represent the individual scenes in a particular video, not the entire asset as usual.
In the compact Library, the three buttons are placed at left. The thumbnails view button switches to viewing assets as thumbnails rather than as text lines. A pop-up checklist associated with the button lets you select the readouts and controls that will appear beside thumbnails in the Browser. The details view button switches to the alternative viewing mode, in which each asset appears as a text listing.
The pop-up checklist with this button selects the text fields to be displayed. The zoom slider lets you magnify the thumbnails to get a closer look, or pull back for a wider view. This slider is always found at the right-hand end of the footer bar. Thumbnails and details Each asset is displayed in the Library Browser in one of two formats, depending on the view selected. Because the icons of thumbnails view and the text records of details view represent the same assets, they have certain features in common.
For instance, the context menu for assets is the same regardless of which representation is used. Similarly, standard media assets video, photo and audio , along with Sound effects in the Creative Elements branch, open an appropriate media editor for corrections when double-clicked in either view. The corrections tools are also available when a media editor is invoked from the timeline, but when applied to a Library asset the corrections are carried forward into any future project that includes it.
Chapter 2: The Library 25 Page 38 Details In details view, each asset is presented as one line in a list of text records. In thumbnails view, it appears as a thumbnail image for visual media types or graphic icon. To switch the Browser to details view, click the icon on the details view button at the bottom of the Library.
The arrow beside the button pops up a panel listing the optional columns available to be included in the text records one column, Caption, is always present.
In Details view, each asset is displayed as a one-line text record. A pop-up checklist beside the Details view button lets you select which columns to show.
Thumbnails The button to the left of the details view button selects thumbnails view, in which assets are represented in the Browser by icons rather than text. The arrow alongside the button opens a pop-up checklist on which you can choose additional data to be shown with each icon.
In the compact version of the Library as seen in the project editors and some media editors , the preview is shown on the Source tab of the embedded Player. In the Main Library, the Player occupies a floating, resizable window. In either version of the Library, Alt-clicking the preview button will give you a mini-preview on the asset icon itself. With video and audio media, you can control the mini-preview manually by means of a scrubber that appears below the thumbnail whenever the mouse is over the icon.
If the asset is a photo, a pop-up preview button replaces the standard play symbol. Clicking it will display the photo in the pop-up Player. When the Browser is in thumbnails view, a slider is available to control the size of the icons. You will find the slider in the bottom right corner of the Library. The icons can also be resized with the scroll wheel when Ctrl is pressed and the mouse pointer is positioned over the Browser pane. Locked content indicator: Some of the Disc Menus, Titles, Montages, and other creative elements in the Library are locked to indicate that you do not own a license to distribute them freely.
This status is indicated by the lock indicator. Even though locked, the content can still be handled as usual. You can edit it in the Library, and add it to a timeline. A project containing locked content can be saved, put on a disc and exported. See Settings panel on page Optional indicators and controls The optional indicators and buttons on an asset icon in the Library Browser let you access and in some cases modify information about the asset without having to burrow deeper.
Use the pop-up checklist 28 Pinnacle Studio Page 41 on the thumbnails view button to determine which indicators and buttons are displayed.
Caption: The caption below the icon is the Library alias for the asset, which you can set with the Edit caption context menu command for any asset. It is not necessarily the name of the underlying asset file which is shown in the tooltip. Shortcut: The presence of this indicator in the extreme upper left of a thumbnail shows that the asset is a shortcut rather than an independent media file.
Shortcuts, which consist of a reference to an existing media item along with a package of Corrections settings, can be created from the File menu of the media editor for any Library asset. Thereafter, they behave like ordinary assets, and are available for use in your productions. Tag indicator: The bottommost of the three symbols at the right of the thumbnail is shown if the asset has any tags assigned to it.
Hover the mouse pointer over the indicator to bring up a menu on which the existing tags for the asset are shown. As you pass the pointer over a tag name on this menu, a remove button appears.
Click it to unset the tag. Click remove all at the bottom of the menu to clear all tags from the asset. There are more than 15,00 transitions included in this tool.
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